Raycasting hitbox roblox.

Raycasting hitbox roblox The issue with this is that the bombs sometimes have a delay and bounce off of the ground, so would it be ideal for me to use raycasting to cast a ray downward from the bomb, so that when it detects a part it explodes instantly instead of relying off of Roblox Mar 14, 2022 · If I were to run :GetTouchingParts() every wait() vs raycast every wait() to detect if a rocket has made contact with a surface, which one is better used? Or are there alternatives? The rocket must be anchored so I cannot use the Touched event. 01: For all your melee needs! Other than that, I don’t have enough experience to tell you what the “most efficient” method is. Anything that is within the ray will be hit. FilterDescendantsInstances = { tool. Raycasting would work, but it would be sloppy as I’d probably have to fire several rays in directions AND time when to check if they hit a part (while knowing a ray may not end up hitting the part). com Dec 28, 2021 · Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. I’m trying to figure out which raycasting module is ideal for the melee Oct 24, 2024 · After my first attempt at making a projectile system, I learned that server sided projectiles are heavily affected by latency which could make the rocket or it’s hitbox look off on the client. I’m afraid of using a bad technique and creating a laggy hitbox, or one that’s unnecessarily taxing. (You have to use your own animations) There are a lot of raycast and combat systems out there but this one is very easy to use. What ive tried: raycast hitbox v4: I tried this but I had to have the . So when raycasting, I can just check if it hits the hitbox Sep 9, 2021 · I’ve been always using simple hitboxes for abilities with Hitbox. Size. Touched or no? I use ZonePlus for projects that require zones. I have found no good hitbox systems, Apart from Muchacho Hitbox, RayCast hitbox, and a few others, But i found problems with those. Apr 27, 2023 · You can write your topic however you want, but you need to answer these questions: I want to make a simple combat system I don’t know which hitbox method should I use (hitbox part, magnitude, ray cast, etc. Dec 28, 2020 · Currently I have a big projectile lets say about 5x5x5 studs. However, touched events are unreliable, almost never registering any hits, and the best way I went about doing it was making an invisible hitbox part but since it was unreliable, constantly creating a new Nov 12, 2019 · The idea behind a hitbox is to detect a point within a given space, find a Humanoid and afflict something upon it. Anyway. What’s the most accurate and best way to make a punching system? I know that I can do raycast, magnitude check, and touched event. What I am trying to achieve is making a flashlight hitbox that detects every part that it touches. Please take a look at the code and tell me May 11, 2023 · please only give answers you have tried in the past, and no CHATGPT responses - please. So I’d recommend trying raycast hitbox as it can unlock multiple features for you such as obstacles in front of players and the hit position and much more. Not sure why it started working but I’m still using Animation. You can see some of the LocalScript’s code here, where I utilize a . Jul 6, 2021 · Normally on Roblox, hitboxes are either physical parts that rely on the . Position, Vector3. If repeating the raycast hitbox system on the server is impossible, you could add a single raycast check for walls between both humanoids. If you could provide reasoning why one option may be better or worse than the next it would be greatly appreciated. I have “preset” hitboxes for each move and I clone the hitbox part in Aug 11, 2021 · Hello developers, I am working on something here and I seem to be getting a delay, it should be tracking the user but it is just behind the user. My code: local plr = game. Since I am new to raycasting and I am such a little baby 👶 , it doesn’t work (real shocker there…) Heres my script: (not full, just raycast) local params = RaycastParams. HitStart function running the whole game and Sep 14, 2021 · Roblox is a global platform that brings people together through play. First off, the main issue is the delay. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your hitboxes in secon… Another idea I’ve had is just making a part considerably larger than the player naming it hitbox and putting it in each player when they join, I was thinking making it considerably bigger could offset the delay between what each player see’s, while this might lead to getting hits when you shouldn’t, i feel like that’s better than not Dec 24, 2022 · how do i make a hitbox for any weapon in game like a sword and it uses raycast? Feb 3, 2022 · This issue is the final thing I need to solve to complete my project of making a combat system. Hit. 1 (18 Oct 2023) Useful links: Source API Examples Changelogs Benchmark Why HitboxRemaster? Easy to use - Clear and concise class API, ready for simple operations in just a few lines. Solution? Make it take less effort to aim. This hitbox library is meant so people can keep their hitboxes under a singular module instead of using lots of different modules. 01: For all your melee &hellip; Jan 20, 2025 · Hi im making a tag game and i wanted it so that when the player touches another player they get tagged (unlike untitled tag game where u have to click to tag another player). Handle, humanoidinstance } hitrayparams. Raycasting creates an invisible ray from a start position towards a given direction with a defined length. We call them Shapecasts. 📒 Raycast Hitbox is a module that focuses on raycast hitboxing, so things like melee weapons, abilities or fighting and punch mechanics. Length. Ripoff of this module c. I want to ensure accurate and performant hit detection for melee attacks in my game. If you look at the example code I provided, The hitbox usages are exactly the same as the modules themselves. Touched? Zoneplus: it requires the part to be cancollide off, but I need a collision check for solid parts and zoneplus doesn’t work for that Raycast hitbox / ClientCast: let’s say I have lava, i would have to make a million DmgPoint attachments to it and what if the damaging part is changing size? Nov 19, 2022 · Hello! I was working on a weapon hitbox using raycasting, which is attached to… well, two attachments. CFrame = wind1. However, my rays are really inaccurate (I tested it without any animations and it worked just as fine). I don’t want to use Raycasting or Magnitude mainly because those do not have a size and in my case I need a sized hitbox. Also should I use a loop or . Touched Dec 2, 2021 · Hello, I’m working on a melee system for my FPS game, and I came across Raycast hitbox. My first tought was to make a ball, then make a raycast result from my camera to the cursor, and then set the ball’s cframe to the raycast result position. * NOT BACKWARDS COMPATIBLE WITH PREVIOUS VERSIONS. 1. ReplicatedStorage. Button1Down:connect(function() game Aug 14, 2024 · I want to learn how to create a proper hitbox, for example one that follows a character swinging his sword. It’s never been easier to figure out what Parts are within a given box, radius, or other Part! New Spatial Queries Here are three new functions that can be used: Objects WorldRoot:GetPartBoundsInBox(CFrame cframe, Vector3 size, OverlapParams overlapParams) Returns a table of all BaseParts whose bounding Aug 2, 2021 · Hello! So @ForeverHD has this system called ZonePlus, and he uses an example for a Coin Spawner: However, he is using it as an alternative to BasePart. 01: For all your melee needs! Here’s my script: local ReplicatedStorage = game:GetService(&quot;ReplicatedSto&hellip; May 28, 2020 · I’m thinking of posting my own Raycast hitbox since I don’t expect many people to know how to handle stuff in a single thread , it handles all multiple hit detections and is very efficient (doesn’t spawna new thread) it also has a cool feature Hitbox. UpperTorso hitbox. :warning: Notice This resource is no longer supported and has been superseded by ShapecastHitbox. I am having a lot of trouble with trying to figure out how to do this. Touched Event: BasePart | Roblox Creator Documentation 2. I often see newer FPS developers have trouble with creating custom hitboxes to solve this problem. A better explanation coming soon, Sorry Jan 20, 2025 · Hi im making a tag game and i wanted it so that when the player touches another player they get tagged (unlike untitled tag game where u have to click to tag another player). May 8, 2024 · Hi, I’m currently working on a sword combat game using Raycast Hitbox v4. Stay tuned! More information: Raycast Hitbox 4. These are straight vectors with only one direction and can be used to find parts in a direction. If you are using Raycast Hitbox for punching in your game, you need to add an attachment to each corner of the player’s hand and perform a raycast every frame for each of these attachments (this is what the module does). Feb 26, 2021 · Current Version: V. Also recently, I saw a DevForum post (Couldn’t find it) about developers using Raycasts instead of . Button1Up:Connect(function() -- Animplay if Busy == true then return end if Wielding == false then return end value = math. So far I’ve heard of two methods and that’s: . Should I use ZonePlus for an alternative to . Touched event, but this method is pretty bad for making barrage abilities, the script creates a bunch of hitboxes that touch each other instead of touching the enemy, so the punches are really rare. I high Aug 17, 2023 · I’m making a combat game, and I’m interested in whether or not raycast checks or spatial queries is more efficient at large scales for hitboxes. This is an early and experimental plugin that will receive frequent updates. All of these methods rely on having Roblox do most of the heavy-work such as calculating what’s inside your hitbox bounds and whatnot, since Roblox’s engine is optimized specifically to allow for these tasks to run at top efficiency. Feb 21, 2022 · Hello, I need help with raycasting between two attachment points, as shown in the model below: This is the current code block that handles raycasting: local hitrayparams = RaycastParams. I want to be able to raycast from outside and inside of this part. Right now, I handle the gun logic like this. Such as when you have a Aug 18, 2024 · Hey devs, I made a sword fighting system using hitboxes and raycasts. Dec 25, 2024 · Hello, I’m trying to use the Raycast Hitbox module to make a melee game. It comes with a swing sound, hit sound and 4 attack animations. I’ve been trying to make a Sword combat system, so far, I’ve made four different types of simple HitReg systems by using Raycast, Magnitude, OnTouched, and Parts in Region3. Shapecasts are closely related to raycasts – Raycasts push a point along a line, while shapecasts push a 3D shape and Apr 24, 2025 · Note: This module is still relatively new, and has yet to be tested for bugs. Mar 13, 2020 · First of all, I’ll start with Rays. Oct 5, 2023 · Introducing HitboxRemaster! A performant, light-weight and typesafe module for creating dynamic Hitbox and static Zone objects based on the Spatial Query API. Jul 28, 2024 · I need to make a hitbox gradually expanding to the end of the fire with the help of raycasts, limited to this fire. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). Type-safe - Extensively typed Mar 8, 2025 · There are so many Raycast modules for projectiles and etc, but I haven’t gotten around to deciding one of them I’m working on a game where arms are not the primary focus of the game, but would be nice to have specific goals for the feature. 01: For all your melee &hellip; Apr 24, 2025 · Shapecast Editor is a paid companion plugin designed to make editing hitboxes created with popular Raycast-based libraries significantly easier. Thats already my question. 0: For all your melee needs! ^^ I referenced this to make my own module Jun 15, 2024 · Current Version: V. Shapecasts are closely related to raycasts – Raycasts push a point along a line, while shapecasts push a 3D shape and Mar 16, 2025 · a. Apr 23, 2023 · Hello people today I will be showing you how to make a multi-hitting raycast. roblox. We are using a raycast to “find” the ground so we can set the landmine’s CFrame. Blacklist params. When a player is hit, the server receives two pieces of information from the client through a Apr 12, 2024 · so i recreated the last prism from terraria, but the projectile it makes kind of sucks. The code responsible and the video will be included below. Aug 7, 2024 · It seems as if the raycast only works for one model at a time, and all else aren’t affected by the raycast. I Hey everybody! Click to view key information for existing users In this thread I’ll be showing off a module I made that may prove useful to you: FastCast (Click this to go to the page to get it). I went for server side hitboxes using parts and spatial queries (workspace:GetPartsInPart()) each Heartbeat). I want to place a part at the position where the part was hit. Thank you! :)) Nov 6, 2023 · I have been looking everywhere for a decent hitbox system, Youtube, DevForum, Toolbox, anywhere you can find Roblox resources. Dec 26, 2023 · As you can see, the hitbox is not that accurate because unlike raycast hitboxes, this one works using overlap, which does not allow us to obtain the exact position of the hit, only the part that collided. The shop works well, except I have one problem with how it distributes the item the player bought. I did not want to use 3rd party solutions and this seemed like a reliable way to detect hits. If you've ever wanted to learn how to make a reliable hitbox for high speed projectiles such as fireballs, bullets, etc. 01: For all your melee needs! So I am trying to make a Sword that, when activated, fires a Remote Event that activates a script using the Raycast Module. Users doing 360 spins is a non-problem, even for a welded hitbox and is just a result of poor handling of the hitbox. value] Hit:Play() wait() Busy = true Detector. These can be instant hitboxes (point needs to be in line on activation or can be over a certain duration). new() hitrayparams. So basically I looped through all of the player character in the workspace and find which character is in range and then I use raycast to make sure if that player is in the front or not. In this Roblox Stud Mar 24, 2023 · Hello, everyone knows the game DOORS. i TRIED to use shapecasts but it just turned the cube beams to cylinders and they weren’t alligned correctly. FilterDescendantsInstances = {tool. Since then, I’ve been looking for how to make a client-sided projectile that’s safe and not resource heavy. Parent local hum = char:WaitForChild("Humanoid") local humRP = char:WaitForChild("HumanoidRootPart") local RS = game:GetService("ReplicatedStorage") local Debris = game:GetService("Debris") local UIS = game Oct 13, 2020 · Introduction : Ah yes the famous BasePart. I have many ways to detect if a character is in a hitbox. Raycast Hitbox 4. then you can go through the table in a for loop and check if each part is called “HumanoidRootPart”, if it is called that then Jan 12, 2023 · I am having difficulty casting rays in my combat system. this is the tutorial for you. Changed:Connect(function(Hit) – end) where im using shadow tables to fire when changed (doesn’t use networking). For some reason, the rays casted from the weapon lag behind whenever the player moves around, unlike the fluid rays that match with movement as shown on the official post for the module Apr 20, 2025 · So, yeah, if you haven’t already, I’d recommend checking out raycasting and if it works for what you aim to accomplish: Raycast Hitbox 4. Here is an example video: The Red rays are the server’s hitboxes, and the green are the client’s. My approach involves handling hit detection on the client-side for smoother gameplay, while leaving the damage calculations to the server for security. Parent = plr. i wish i recorded it second off, the raycast constantly detects where the mouse or part is, so the beams stack on eachother before resetting flashing Jul 27, 2020 · I am a fairly new to scripting starting about 2. In this system, different parts will affect the player health by different amounts, so a blow to the head will do more damage. 01 Stable (09/21/2021) Upgrading from 3. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your hitboxes in secon… Apr 2, 2023 · How do I make a good use of Raycast Hitbox V4. Whitelist rayparams2. Here’s our code if it helps: local tool = script Jun 30, 2021 · Current Version: V. Dec 3, 2023 · I made a stealth bomber that flies over players and when the bombs that are dropped collide with an object, they automatically explode. here is the script, i think i must have done something wrong but i am not sure what local rayparams2 = RaycastParams. I high Requires Roblox Studio and knowledge of its API - Free to use for everybody - Swordphin/raycastHitboxRbxl Mar 29, 2022 · There are a few API changes that were introduced in V4 to better suit modern code etiquette. The baseplate is not blacklist/excluded. When I hit a dummy it is fine (because it’s immobile), but when you try and hit a moving player, it barely detects. Quite the opposite, actually. gg/NTGsxV98TjCons Sep 13, 2024 · I’m creating a hitbox for my projectile however I need to RayCast every frame and I’m not sure how I would do so. 01: For all your melee &hellip; Requires Roblox Studio and knowledge of its API - Free to use for everybody - Swordphin/raycastHitboxRbxl Apr 12, 2020 · Hello! The title explains it all. They’re almost identical to me, which is why I started this thread. new(hitbox. Blacklist local hitray = game. However, I recognize the potential for exploiters to abuse this system. While I’ve implemented some basic sanity checks, they’re not foolproof. Workspace:Raycast(tool. com) My Sword Code using the Module local function Main(hit Oct 11, 2021 · So I’m currently making an attack for a project right now, and I was planning to use raycasting, but after thinking, my attack has an area of attack, and raycasting may not be the best. Has anyone already gotten an idea of this already? Oct 20, 2020 · instead of firing a raycast, you could instance a new part and set it to how big you want the hitbox to be, position it in front of the character then use BasePart:GetTouchingParts() which will return a table of all the baseparts which are touching the hitbox part. (I know the module but i’m doing this for learning purposes) The issue is, there is a “lag” or something i can’t really explain but its definetly not right. How would I do hit detection for this. In my game I am planning to have 20 - 30 NPCs along with maybe a 12 or 15 player count. However, with a new edit I made to the module, if there is something in front of the hitbox, the hitted event will send a raycast Result Sep 8, 2020 · Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. What ideas do you have about this? Jul 30, 2022 · NEW VERSION HERE!!! : Raycast Projectile Module V2! (kinda) Hello! While trying to use other modules, I noticed that the projectile would sometimes bug out and get shaky, or cause lots of unnessesary stress to the server, so I decided to make this! It uses RaycastHitboxv4 for hit detection and heartbeat for movement so its as accurate as possible! Ive made it as customizable as possible Jul 29, 2021 · Current Version: V. So I just wanted to know what was the best and most optimal way for the hitbox detection (in my case). Character. I’ve encountered an issue when I’ve tried to make the melee detect if it has hit somebody in the head, it detects the player’s head accessories instead of the body part. Also, I’ve been using raycast hitbox for the sword combat system. new(0 Apr 25, 2021 · This topic is related to this Module - Raycast hitbox 3. stepped? This is on the server, I don’t think I have an option to use the client Background on the system: it is finding the nearest person and tracking them to try to kill them Aug 11, 2021 · Hello developers, I am working on something here and I seem to be getting a delay, it should be tracking the user but it is just behind the user. The script works fine but the problem is that the enemy have to be exactly in front to be hit, because of Mar 24, 2020 · I actually changed some things around last night and it started working with Animation. Any client sided raycast checks would be bypassed and then the hit would count as valid on the server. Nov 3, 2021 · I’ve considered raycast hitbox, region3, . 01. Latest build: beta v1. I don’t want to use the rotated Region3 method, because it’s Nov 29, 2020 · Introduction ClientCast is a performant solution to melee hitboxes, allowing you to provide a smooth and lagless combat experience for your players. No one talked about this yet, so I’ll be the first. The reccomended level of experience for this tutorial is intermediate. its returning nil. I am being a bit lazy and not raycasting on each flying punch, but instead I just want a simple hitbox in front of the character that represents the area where the punches are landing. 3 I made some animations using Moon Animator and implemented this module. Client: Sends to server the, origin, and mouse position → Server: Produces a raycast to see what would hit, usually the player would try to hit another player, fires allClient event → Client: receives and produces visual results Now theres some issues and I ask for some May 2, 2022 · Hey everybody! Just thought i would share this with you all. If you have an Apr 30, 2020 · This seemingly simple question is somehow difficult to me. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your hitboxes in secon… Dec 11, 2023 · I guess a raycasting can give accurate informations. If you are uncertain about the stability of this module, I recommend using RaycastHitbox or ClientCast, both of which have a proven track record in thousands of games. 01 Stable (09/21/2021) Notice I will be releasing a new module with new features, including Shapecasting in the near future. com/t/raycast-hitbox-401-for-all-your-melee-needs/374482my game : https://www. new() params. I plan to make my melee combat system with your module. Jun 3, 2024 · This is the second post in a series about different vital parts about games revolving around combat and how to make them. Players. Touched. 5 weeks ago, so I’m sorry if this post is annoying. 1. This is problem is shown in this video (output prints when a hit is registered): I have another melee weapon (an axe) that Mar 8, 2023 · What I am trying to do Hey there, I’m trying to create a shop system for my RPG game that I am making. Aug 13, 2020 · Current Version: V. RaycastFilterType. FilterDescendantsInstances = {hitbox} local ray1 = workspace:Raycast(hitbox. Se Apr 1, 2022 · What would be the best way to move magic projectiles think fireballs and rocks what would be the best way to code the hitbox for them keep in mind I am not a new scripter I am just conflicted on which methods ar&hellip; Aug 8, 2024 · A couple of ways: Have a hitbox on the door and if the Touched event fires check to see if the player is sliding. Parent Nov 6, 2022 · Hitbox Expander Let’s face the truth: most Roblox FPS players suck with their aim. stepped? This is on the server, I don’t think I have an option to use the client Background on the system: it is finding the nearest person and tracking them to try to kill them Nov 12, 2023 · I was wondering which one I should use for my combat system, so if anyone could provide an answer to my question, that would be great. NEW! I’ve moved the API and Mar 28, 2021 · My idea for this is create a part above player head then cast ray from that part like in this beautiful drawing This is my script –Create a part above player head local hitbox = game. So, we want to drop a landmine to the ground. I’m really confused because I don’t know whether this could be an animation problem or a coding problem. If the ray collides with objects or terrain in its path, it will return information on the collision such as the position and the object it collided with. Here are some things I will be teaching you What is a multi-hitting raycast? How to make one side notes So lets begin! First off! What is a multi hitting raycast? A multi hitting raycast would be basically a raycast that once it hits something continues to hit thing until it reaches its goal. Why? Because ClientCast was designed with User Experience (UX) in mind - by calculating the hitbox on the client, not only is there no visual delay for when the player hits someone, but the player won’t miss the hitting targets due to a player Sep 5, 2019 · I’m going to make a combat system, and I want to know what hitbox methods you guys would use because I have no clue to go about this. Hitbox:Clone() hitbox. . Localscript local Rock Aug 5, 2021 · Current Version: V. Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. While the library is still usable today, it contains some bugs and performance issues that the original team is no longe&hellip; At its most basic level, raycasting is the act of sending out an invisible ray from a Vector3 point in a specific direction with a defined length. What solutions have you tried so far? Did you look for solutions on the Developer Hub? I couldn’t find any solutions about this problem. I am using magnitude and raycasting for the hitbox. A huge issue right now is that during combat the detection system barely picks up any hits (even though you can clearly see the player being slashed with the sword). If I go inside of the part my raycast doesn’t work. Muchacho hitbox (and any other spatial query hitbox): Good, Very accurate, And w May 5, 2023 · Today we’re officially releasing two new APIs for the Roblox Engine: WorldRoot:Blockcast WorldRoot:Spherecast You may know these as swept volume queries, thick raycasts, continuous collision detection, or various other names across the industry. 01? What I currently have in mind is: Use it in a optimized way (no attachment spam) Do sanity checks Destroy the hitbox after the player holding the tool died Do y’all have any suggestions/methods to use it in a good way? I think the way I’m using it is way too messy, I have like 50+ attachments on every melee to make sure it doesn’t ignore What do you want to achieve? Keep it simple and clear! Im trying to get the turret model i made, to detect players in a angle in front of it, while i also want it to change later on when i add “upgrades” that increase that angle What is the issue? Include screenshots / videos if possible! i dont know how exactly to do that, i got some code working but it detect a full 360 angle this is Oct 19, 2022 · Hello, I’m a (not so) newbie. I couldn’t find anything online though about how to go about this or what method to use, so I want to know what I have to learn or use to be able to do this. Touched event on the provided weapons: Mouse. Beginner Examples - Swordphin/raycastHitboxRbxl GitHub Wiki Aug 19, 2023 · Hello! Recently i’ve been trying to do a weapon system with RaycastHitboxV4, a module created by @Swordphin Well, the problem here is that the raycasting is hitting targets from far?? Even if it doesn’t visually hits? Here’s a video for demostration: (it says in output that it hitted) I’m using RaycastHitboxV4, as i need to start and stop the casting with timed delays and durations of Jul 28, 2020 · Raycast Module I am talking about: Raycast Hitbox 4. However, since the server sees the player as further behind than the client, then it results in desynchronization. Lasers are fired by floating orbs, and raycasting determines whether a laser hits a platform. Jan 27, 2021 · im working on a placement system and im having issues with raycasting. But after a month or so, I haven’t been able to find any easy-to-understand posts that Jun 26, 2023 · What is the best alternative for . It moves at 1200 studs per second using CFrame updates every render stepped. This module is the successor to my previous team’s RaycastHitbox: For All Your Melee Needs. Just put the “HoldAnimation” script inside of your tool. Once cast, you can detect if the ray hits a BasePart or Terrain cell. When creating a series of hitboxes for melee attacks, faster animations tend to leave gaps between the hitboxes even when they are created every frame: This would be even worse if a player Jan 8, 2023 · I’m looking to use the Raycast Hitbox module for my melee combat game, since the Touched event has proven to be unsuitable for my game considering the fast swings that the Touched event doesn’t register. first off, it does the normal raycast hitbox. Its a raycast hitbox that comes with sounds as well as animations. com/t/raycast-hitbox-401-for-all-your-melee-needs/374482Join our community Discord: https://discord. new constructor and pass the Origin and the Direction: Aug 18, 2021 · So I recently coded a combat system with different swords. To help out, I’ve created a custom hitbox system that will be super easy to implement with your existing raycast system! First, download the system Download the below Requires Roblox Studio and knowledge of its API - Free to use for everybody - ZoyKad/raycast-hitbox Sep 1, 2022 · What is the issue? Include screenshots / videos if possible! The issue is that the first round of combos aren’t working. 01: For all your melee &hellip; Aug 25, 2022 · I didn’t want to post this but i just can’t figure out the problem. What I’m looking for: Simple, lexical, and lightweight implementation (although likely impossible for my case) Instantaneous, the calculations of Sep 19, 2023 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! i want to find out if there is a better way to create hitboxs What is the issue? Include screenshots / videos if possible! i am currently using raycasts for hitboxs however they are too accurate which results in hits missing when i wouldnt want them to What Mar 17, 2025 · So I have a melee tool in my game that uses @TeamSwordphin 's RaycastHitbox Module, and I’ve been running into an accuracy problem with one of my melee tools where the raycast hitbox will think it’s hitting something even though the debug lines show that it’s not. 01 Module], a magnitude and dot-product check, and Oct 14, 2022 · TL;DR: How can I implement sanity checks on the server to prevent constant headshots Currently I’m using the raycast hitbox module for this combat system I’ve been making. The print(hit) line exports the word “Handle” in the console, meaning it hit the accessory’s handle and couldn’t detect the body part. Touched and seems to be better than region3, though I must confess I have never used it before. I have a transparent non-colidable part that surrounds the character to make them easier to hit. HitStart function running the whole game and Oct 11, 2024 · <details><summary>introduction & benchmarks</summary>introduction & benchmarks BeauChevalet is a project i’ve been working on for the past 1-2 months, and i’m happy to share a functioning build of it. Length so everything is good. Touched with :GetTouchingParts() and Region3 (Rotated Region 3). 4. Apr 24, 2025 · Note: This module is still relatively new, and has yet to be tested for bugs. xx to 4. random(1,5) local Hit = LoadAnims. Local script Raycasting to find collisions. Here are my current scripts: LOCAL SCRIPT mouse = Player:GetMouse() mouse. FilterType = Enum. Aug 3, 2024 · So I’m trying to make a horror game, in which a core mechanic would be the flashlight. This is my first DevForum post so sorry if its a bit vague. LocalPlayer local char = script. Jul 17, 2023 · Hello fellow developers, I’m currently working on a melee combat game in Roblox and I would like to seek your advice regarding efficient hit detection methods. To firstly create a Ray, you can use the Ray. ) I tried to find a similar question on devforum, but I didn’t found anything that answers my question So I want to make a fist combat system but there is a couple ways to make the Jun 4, 2023 · I am trying to create a game with combat similar to 2d platform fighting games like Brawlhalla and Smash bros, I want to achieve fast, fluent and smooth combat, I just ask what could be the best hitbox method for this? Topics tagged hitbox. Clearly, they are way out of Aug 14, 2023 · So the question is already in the title and I have two ideas in my how I could do it but I don’t know wich one I should do or if there is even a better way Create a part with the hitboxes and then weld it to the player. 01: For all your melee &hellip; Nov 21, 2020 · I am using the module to simulate a barrage of punches in front of the character (yeah, JoJo game). I’m unsure what could cause this, and I’m hoping to rectify it. The issue: I’m using this module for raycasting, and basically, for some reason despite the hitbox hitting a player, it sometimes doesn’t “register” it, dealing no damage at all Demo of my Weapon tes - Roblox Studio (gyazo. Raycasting along the length of the blade This is for a portfolio piece. There are a few API changes that were introduced in V4 to better suit modern code etiquette. Here’s the module: Raycast Hitbox 4. Raycast from A towards B colliding with a wall Jun 15, 2023 · When I began scripting my combat game project one of the first decisions I had to make was how to handle the hitboxes. Magnitude works, but it also can be messy as i’d have to At its most basic level, raycasting is the act of sending out an invisible ray from a Vector3 point in a specific direction with a defined length. Each library has unique features, so I recommend reading Nov 6, 2023 · I have been looking everywhere for a decent hitbox system, Youtube, DevForum, Toolbox, anywhere you can find Roblox resources. Aug 18, 2024 · Hey devs, I made a sword fighting system using hitboxes and raycasts. However, the Raycast isn’t finding anything when it shoots through the baseplate. Here is an illustration of what i’m trying to do (be able to hit the hitbox from outside of the hitbox, and the hitbox Nov 12, 2020 · GetTouchingParts, Touched, Raycasting and Region3 hitboxes. Also wanted to say that I really love your module so far, it’s a really cool way to do melee hit detection. Muchacho hitbox (and any other spatial query hitbox): Good, Very accurate, And w Feb 25, 2025 · One of the main problems is that the raycast hitboxes heavily rely on the animations of the attack which could posed major problems such as damaging a player when it’s not supposed to and inconsistent hit detection due to animation desynchronization, I would appreciate any ideas on how to improve the accuracy of this hitbox system. And it’s better in multiple ways you’ll just have to make sure to use it correctly. Raycast Params: Raycasting | Roblox Creator Documentation 4. new() rayparams2. Make sure to Dec 13, 2022 · There’s a module called Raycast Hitbox, and I’m having some trouble with it. Im trying to make a hitbox similar to minecraft (image ref below), where a box is parented to each player, so that its position corresponds with that of the player. Handle. The Issue My issue is that one of the items that are sold, the sword, uses Raycast Hitbox V4 for dealing damage, however when the player buys the item the Raycasts get “stuck” in the air Sep 6, 2022 · Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. new(0,30,0) –Cast a ray from that part local ray = Ray. Each of these HitReg Systems worked but didn’t reach the product I wanted to get. GetPartsBoundInBox() in a loop b. I wanted to have a HitReg System Mar 25, 2025 · I recently ran into the issue of delayed raycasts and hitboxes for my game. So I’ve been wondering, how can I make a raycasting hitbox, similar to Ambush’s raycast hitbox. I have thought of the idea to make multiple raycasts from the edges of the projectile and around the center but that is just too many raycasts and seems very messy and May 21, 2023 · I have made a new version of this module I would appreciate if you would use my new one instead: This module is also much more easier and more versatile to use. Here’s our code if it helps: local tool = script Aug 25, 2022 · I didn’t want to post this but i just can’t figure out the problem. 0 Please note that V4 is not backwards compatible with V3. 01: For all your melee &hellip; raycast module : https://devforum. Hits["Hit". the primary goal for BeauChevalet is for fast renders with raycasts at a resolution of 1024x1024, and well, i did the impossible 🤭 the following benchmarks demonstrates how fast can Sep 14, 2021 · Roblox is a global platform that brings people together through play. Why raycast : Well Jun 16, 2021 · Hello, I am currently trying to make a sphere projectile that is decently sized. You Sep 23, 2022 · Edit: This post was created before the introduction of Shapecasting, which is a much more effective solution for hitboxes. I’ve been trying to make a hitbox system using spatial queries and OverlapParams. Nov 7, 2020 · Welll, you could use it that way but for hitboxes, as you noticed it might not be all that efficient due to the constraints you have found of having to tween it, you might as well use a Region3 to represent the hitbox moreover you won’t need any attachments to setup. Of course, you don’t need to use everything in every tutorial, but these will cover just about everything you need. I’d greatly Oct 11, 2022 · Hitbox Library V1 I’m not going to lie. It’s definitely more secure than . touched, normal raycasting which one of these would be the absoloute best at getting the person the player is trying to hit? Developer Forum | Roblox Help and Feedback Dec 24, 2021 · First and foremost, I’d like to address that I’m not making a hitbox for a weapon or item that gets triggered when it hits a player. com/games/8551579667/Hitbox-Tes Apr 30, 2023 · So I need help trying to figure out how to make a raycast hit detection. WorldPosition Raycast Hitbox: https://devforum. I want to make a hitbox system by myself and I have a problem. If so then delete the door, or have it CFramed to an ‘open’ position for more realism. When the player spawns just create new hitboxes at his hands. Since it is not super small like a bullet it can not do 1 regular raycast or it would only detect collision with the center of the projectile. Touched, why in the world would I make a module to replace Roblox’s built-in feature? Touched’s reliance on physics is what causes performance problems and makes it vulnerable to network ownership exploits when called on the server, etc Well I’ve made a short module that replaces Touched for weapon hitboxes such as swords. 01: For all your melee &hellip; Mar 11, 2023 · Current Version: V. RPGs, Fighting Games, and pretty much anything that isn’t just an FPS game. This module is really neat, because it uses raycasting (Commonly used for hitscan weapons, like lasers) in such a way that these raycasts can simulate bullet physics. KiroDF. The problem is that, because I can only make this Aug 4, 2019 · I have a predicament - if a player is moving, and then makes an attack, then the player and the server should both start raycasting for hit detection. Aug 24, 2021 · We are adding new WorldRoot (Workspace) APIs for performing spatial queries on BaseParts. Region3: Region3 | Roblox Creator Documentation 3. I’ve been looking for a solution for quite some time now, and hopefully now due to the video, I could possibly receive a solution. After researching various options, I have come across three methods: raycasting [ Raycast Hitbox 4. You can take a look here: https://gyazo. Each library has unique features, so I recommend reading May 5, 2023 · Today we’re officially releasing two new APIs for the Roblox Engine: WorldRoot:Blockcast WorldRoot:Spherecast You may know these as swept volume queries, thick raycasts, continuous collision detection, or various other names across the industry. Position+Vector3. Requires Roblox Studio and knowledge of its API - Free to use for everybody - Releases · Swordphin/raycastHitboxRbxl If you've ever wanted to learn how to make a reliable hitbox for high speed projectiles such as fireballs, bullets, etc. I am unsure whether or not I should Apr 23, 2022 · So I am making a hitbox system for a melee tool. So i’m making a raycast hitbox but there is this weird issue. Jul 2, 2021 · 📅 Last Modified: Fri, 02 Jul 2021 07:01:06 GMT. X,0,0 Dec 21, 2024 · An exploiter could send a remote event for a nearby humanoid through a wall. Example: Should I use Region3 for this, or should I stick with raycasting? Well I know that there are modules for this but my main goal is to learn how to use raycast along with lookvector and attachment positioning, defining. I read the thread about it and found it to be rather fascinating, but then I came across ClientCast, which is a raycasting system similar to Raycast hitbox. CFrame * CFrame. Touched event, or region3s, but this thing uses raycasting to create a hitbox. Have a nice day. One thing I would love to see in the Jul 22, 2023 · Yes, and this module uses Raycasts. yoz aihj dury lwrlihmz zwlc ikibq wdkwc zgbdqr rdgjfk uyeqmj