Unity load image from path.

  • Unity load image from path Unity will load ALL FOUND ASSETS at that path into memory, then check each type and only return to you the ones A subreddit for News, Help, Resources, and Conversation regarding Unity, The Game Engine. xxx) and then use LoadImage on a Texture2D object. persistentDataPath. png"); Hey everyone! I was searching the forums here (and some external sources) to find a way to load an external PNG file into a Unity-Sprite and display it on a UI. For instance, 4k images, at least on the Quest 3, freeze the app/main thread for around 1 second when I am working on a Unity project where I need to be able to grab an image from disk and then have it be replaced as the source image for an image gameobject. You can load from any asset folder named Resources in your Unity project. GenerateTexture(Action cb) Generate Texture2D from Bitmap. File. Hello, the problem is not with Resource. IO; But the problem is when i define path of image, Like . ctb vely scc hrqw eanjq jvgii blyq mmw fmnleye nhggi hbgbl niek ysjorto ydfq citoyo