Mandymod krezk Chapter 10: The Village of Krezk. Weekly Discussion #23 - Ladies of the Fanes. I listened to the Twice Bitten podcast and played Krezk out in similar fashion (quick, one session, no problem). My players are just approaching to Krezk, so I don't know if the idea will work, but that's how I'm going to run it: It'll slow the fight down a bit, but you can have 2 sets of identical tokens for players and enemies and write a ton of notes. This is essentially just a collation of everything into a simplified set of notes to refer to during play. 2, regarding the Mage with an CR 6 as an 13th level PC (see Quick Matchups, XGtE p. I've got 4 players hooked in as werewolf hunters. A Full Guide and Expansion to the Village of Barovia! Fleshing Out Curse of Strahd is a series of expansions and elaborations to the core Curse of Strahd campaign. In our next session, I’m planning (hoping) that my party will go to Fidatov Manor from u/MandyMod’s “Fleshing Out Curse of Strahd - Krezk. They were in the excellent… Posted by u/LichWing - 5 votes and 9 comments After reading MandyMod's background on Fiona Wachter, I decided to make her a kind of journal and cult prayer/manifesto, just in case my players kill her before they can talk to her. Fleshing Out Curse of Strahd by u/mandymod VALLAKI Vallaki is a political powder keg with multiple fuses all burning at 2,292 236 1MB Read more Fleshing Out Curse of Strahd - FR - Ch. The I decide what to use and what to ignore. I adjusted Argynvostholt on the fly using DragnaCarta. I guess I can go with something like on the first turn, assume everyone is looking right at it unless they say otherwise (because obviously everyone has been looking at every monster they've faced so far), and then as the results of those con saves roll in turn by turn, very deliberately narrate something about unsettling eye contact. So, Krezk now is a bit more bulked up. It's better to use add-on content like MandyMod, DragnaCarta etc to solve specific problems you encounter rather than overhaul the campaign. My players are on their way to Krezk right now, and I love your writeup. I am using mostly Lunch Break Heroes videos and every now and then I dive into some mandymod or dragnacarta but I am in general aiming for a lighter touch closer to the book run to make the amount of changes etc that I need to track easier. Will probably still pick them up, gods know your posts have been the best resource. I moved your orphanage to Krezk, and wove together the demon story along with Ilya's demonic hunger. ) Actually a deva, the Abbot was driven to the long abandoned and defiled Abbey of Saint Markovia to restore it to its former glory. Appendix A: Fortunes of Ravenloft | Color PDF. The players will likely want to know what in the world just happened and start exploring. I'm getting prepped to run Fidatov Manor and the Maze from Mandy Mod's Krezk, but I'm having trouble with the maps. Agreed. She's pretty powerful, so gaining her further on in the adventure works well. This is one of my favorite locations in CoS! I wanted to capture the simple and rustic feel of Krezk and try to include the gate and as many buildings as I could. A bit anticlimatic, but now they have a demon possessed locket with the only way to cleanse it is to take it to the Abbot in Krezk. I'm taking the pool and moving it to the abbey so the party needs to go to through the abbot to access the water. We… I do a quick run read through on both when my PCs are going somewhere new. Shortly after nightfall and Lady Fidatov's refusal, a curse suddenly takes hold of the manor. Yester Hill. one player (the fighter) immediately became suspicious of how much he was eating, and of course during the table The people of Krezk are a tightly knit community, but they do allow select people to trade with them. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. I ran mandymod in the past, and whilst it has tons of great ideas, it does feel a bit bloated at times, and isn't currently finished (iirc it has been abandoned). Then I wrote up my own plot for the Druids of Yesterhill and the Forest People; consolidating them into the Children of Gulthias. The last few sessions they have caused a stir in Krezk (I'm using some Mandymod stuff here, namely the missing livestock bit) by revealing the Krezkov's son Ilya is a hungry monster after being revived by the Abbot and killed him. Krezk will inevitably also turn out unsafe. (which, given that the "current year" of CoS is 735 BC, would make the Abbot's arrival prior 635 BC]. Other comments highlight the biggest Krezk problem (aside from rebalancing): Ireena and Ismark aren’t present AND Madam Eva. Having the werewolf go nuts in town will get that character or the party killed. Aug 11, 2023 · When you first enter Barovia, it is at Level 3 (skipping the Death House) and from the Western side, near Krezk. Unfortunately, seems likely that my campaign will advance faster than these get put out. Both Dragna and MandyMod's guides add to Curse of Strahd, but they're not complete remakes. See I noticed that, intentionally or not, MandyMod made Ilya’s curse very reminiscent of the Hungery sarrowsworn and so I have it explained that Ilya has a remnant of the werewolf curse in him from Kiril that was corrupted by the shadowfell with the essence of a Hunger sarrowsworn that is somewhat possessing him and made him endlessly hungry They went to Krezk, told to go to the Wizard of Wines, decided to u-turn on the way and got into Krezk via an npc helping them in. The party (5x lvl4's) is leaving the Wolf Den (werewolves mostly still alive) with a rescued Milivoj. Alternatively, they can find out and he can congratulate them on their paranoia (it will serve them well in Barovia) and either lie about having been resurrected by the Abbot (setting up MandyMod's Ilya questline) or have a more frank discussion as Strahd, who acts a bit embarrassed as he admits he wanted to get to know the PCs a bit better [[Arc G - The Strazni Siblings]]. Chapter 12: Tsolenka Pass. Don't go adding a ton of extra community content willy-nilly especially if you are a newer DM. Hey everyone! I'm excited to bring to you a new battle map for an awesome community member and contributor of great content. The maps included here are: Exterior Interior Interior 2 (including the Baron's house basement and the upper levels of the guard towers). The house itself is caught in a "groundhog day" mystery scenario where the day is nice but something horrible happens as the night goes on and it keeps repeating. I started in Krezk but that’s mainly because my party was at level 5 from their last campaign. Sign in to add files to level up to L9 is loose ends and extra content - party delivers Ireena to Krezk, fights off anastrasya, kills the abbot, survives an attempt on their lives by Volenta, snoops around at the abbey, meets the mad mage, travels to fidatov manor (mandymod), finds out that the wine was poisoned and an epidemic has started, helps to heal the Nov 9, 2020 · Fidatov Manor (u/MandyMod) Village of Krezk afar. This is based on the Wizards of the coast's Curse of Strahd Module and Mandymod's Fleshing out Curse of Strahd ongoing post. I am reworking my mindmap notes getting them ready to post along side yours. This hints where they can go in the event of a death and sets up Krezk given that they haven't been there yet despite being almost level 6, therefore I wanted to progress the Krezk story past the start of the campaign. Links are below. Curse of Strahd is a rich adventure module with much to offer. Once they were there I added the “missing livestock” plot from MandyMod, and the town desperately wanted them to save them from the constant threat of werewolves. I was thinking of an Oblex infestation, but an open to suggestion. Thimdul's Armaments (blacksmith) - an expanded version of MandyMod, including an assistant attempting to take over the blacksmith and in league with the Burgomaster. They really make the story what it is. This time, I'll be reviewing some brief background, compiling a couple of helpful lists for keeping track of the massive Martikov family, and going over the vineyard blights and assault. Up until this point, they were able to read/take both letters, grab some loot, and get both the skeleton key and the crests. I started them on the Western side of the map, so one of their first stops was Krezk. So, Blinksy, Stella, Milivoj and Yeska, the orphans, Udo and his mother, and any of the added shopkeepers could possibly be The players will be able to explore Krezk, and when they visit the abbey, they will run into Ezmerelda (I moved her to Krezk instead of the Winery). I've been using MandyMod's and DragnaCarta's guides thus far. The ones in the module and even the reworked ones like MandyMod,Revamped, or Reloaded all assume that Krezk is a midpoint to the campaign. im going to start running CoS for my players after new years, im currently reading on the book and preparing stuff, and also reading on MandyMod postsm havent finished yet, i just wanted to ask few questions for dms in this group, i have watched a youtube video of the xp guy, he recomends to start at the krezk instead of the normal start, is that a good idea? it seems like alot of work to do I would have the order of the feather step in and either direct them to Krezk for curing by the Abott or have the order provide a potion of remove curse or something. Once the abbey is introduced, the themes expand to include body horror, existentialism, and more. I'm running CoS and my players just got to Krezk. Disclaimer: I hate Krezk. Wizard of Wines. Pour une meilleure compréhension et une approche moins coventionnelle des idées à l’origine des changements proposés par Fleshing Out, vous pouvez vous référer au post original de la série, sur Reddit. Krezk is a prime location to have your party explore themes of seclusion, depression, and mistrust. The den is rumoured to be near Krezk, so that's a logical starting point. This is a detailed guide to the village of Krezk!New Quests, New NPCs, New Items, and more. They entered to Krezk by saving Krezk guardians on the road. My players just got to Vallaki and cleared the Orphanage. This has set things up to allow MandyMod's version of the Village of Krezk to play out, including the livestock investigation. ) I rolled the paranoid madness so he's going to burn down the house next session because he "saw Izek. But in my head, other dark and twisted entities from the mists answer instead, leading to hideous monstrosities coming into Krezk. He’s really not one anymore. My group's ally was Ezmerelda in Krezk, which is a great way to convince the party to go there. Entrance to Krezk requires that they bring wine (assuming they can't sneak in) so it's kinda a two-for-one in terms of getting the party to explore the Wizard of Wines as well. Weekly Discussion #21 - Tsolenka Pass. I replaced the Abbott in Krezk with Dr. Krezk is up next and I've made it into a secret village that forges sacred weapons. The only thing I don't understand is if you say Strahd is a very honest individual, how do I go about corrupting the PCs through his tricks and psychological torture? Fleshing out Curse of Strahd: A full guide to running the campaign for new and experienced DMs - The Basics. Aug 14, 2017 · Over a hundred years ago, a mysterious figure known as the Abbot came to Krezk to restore the Abbey. However, through the events that occur there (church burning down, Strahd showing up, or whatever chaos breaks out) the party learns that it isn't safe at all. Vallaki Pt 2. Aug 21, 2023 · When they find the Sunsword, they will also find the entrance to a cave under the Gulthias Tree. The full series is a DM tool that adds depth to various NPCs, streamlines confusing plot lines, fills in plot holes, and alleviates some of the stress associated with TPK inducing encounters throughout the campaign. It meant eventually they would go seek out the abbot for healing. ilya asked for seconds at the table, and then asked a player (the bard) if they were going to finish their plate when they spent most of the meal chatting. So I'm running Mandymod's Fidatov Manor addition for Krezk. The new reloaded is under active development, with constant updates and an active Discord if you want any help. They were told about the sheep issues and immediately went to see Luca after dinner in the evening. You can also hook into the werewolf den from Krezk or from the mandymod orphanage if you add it to Vallaki. MandyMod: Vallaki, Krezk, Dark Powers mechanic and most NPC are very well developed by her Guildsbounty: Victor Vallakovich (a very negative take), Van Richten and Ezmerelda Don't add anything else for those locations unless you want to get really confused and start mixing things up. 1. Presumably, she would read the second section aloud at meetings, or when inducting new members. • Ezmerelda will be a scripted encounter before the characters reach lvl 6, the plan is to bring her in during a random encounter in the surrounding area. Valaki may have a greater standing force, and there may be a werewolf pack in the area, but Krezk has two things that their sister cities do without. jpg. I actually used the manor plot hook to plant armour of strahd onto the party. As the Dark Powers bound her human soul to the land. Krezk doesnt have too much going on, so lets take a quick overview and discuss ways to spice things up!My Discord Link: https://discord. So the event of the pool where Sergei basically gets Ireena back into the pool doesn't really make much sense in my game. Ok, based on the information given and in accordance with the DMG and XGtE your average party level is 7. The pool I plan to use to free the souls of Barovia. Lets dive into them and see what we can do to make this place come to life!My Discord Link: h The house is added in mandymod for this EXACT scenario: Starving Krezk. They want to mess with werewolves, but autumn is ending and snow is falling. At the Festival I'm plan to split the party into small groups of 1-2, and making them pick which of the NPCs they like/meet survive, and which ones are killed. My players stayed the night in Vallaki and bounced. • Using content from DragnaCarta, MandyMod, and Van Richten’s Guide to Ravenloft; I’ve expanded Krezk into a hub of quests that will have the characters delving around the local area. Using MandyMods write up unfortunately doesn’t give the players an easy-in to the village of Krezk. DragnaCarta's Curse of Strahd: Reloaded; MandyMod's Guide to Krezk I - Missing Livestock; MandyMod's Guide to Krezk II - Fidatov Manor; MandyMod's Guide to Krezk III - The Maze; Paintraina's Guide to Krezk; ElvenTower's Guide to Krezk; LunchBreakHeroes' Guide to the Abbey of St. To do that, they'll need to go to the winery, which hooks into Yester Hill. I especially like her rewrite of Kresk - the plot where Illya turns into a monster and eats the livestock. They have the relatively safest existence of all of Barovia. my players have already played the campaign start with another master, starting in barovia village and stopping the campaign shortly thereafter, so i thought that to give them a different start by starting the campaign from the village of Krezk. Hello friends! I am running CoS for the first time. Hello fellow DMs With Halloween being next week, I'm looking for inspiration and ideas on how to incorporate something special for my players next… 1 fisbo illaba =sye vix lih iwgirherxs je re rgmirxw mpzivh veksr [ lsqw fpsshe rh svq ekmgw xmppq ermjiwxwm r] syvj eqmp]p mri =sy ors[p mxxpis j] syvh mwxerxv ipexmsr i \gitxx lexx lih veksr For context I had used a mix of Mandymod's and Dragnacarta's revisions in Vallaki, so the attack has been delayed from 3 to 6 days. I am currently doing Krezk for my 4 level 6 PCs. I thought I understood well everything until I've took a look to the mirror dimension map provided in the original post ( https : // imgur . com/ We decided to start again but with a difference, from Krezk. Krezk. Mandymod has a nice plotline around Krezk, where baron's son turns into a monster and then there is an invitation from Fidatov manor, cursed long ago. I'm using quite a bit from her and thankful for it. I researched about starting from Krezk but i didn't find good resources and guides like beginning from Barovia. Hello everyone! I’m here to give you all my tips and tricks on running Curse of Strahd, as well as give you guys the rundown of all the things I’ve edited and added to better the story. Maybe use that as leverage to have the party investigate the winery/late wine shipment. The abbey is still a hospital, and the Abbot is still creating human-animal hybrids, but for very different reasons that relate directly to his plans for Vasilka. Don’t feel like Krezk and the Abbot need to make sense as one unified thing, or that the Abbot needs to make sense as an angel. There are extra locations/quests, other quests are expanded, there are more detailed backstories for some NPCs, etc. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. Chapter 13: The Amber Temple. Vallaki Pt 1. - used Mandymod/Adventure league "The Broken One" idea for Ilya - he was killed during late werewolf assault and revived by abbot despite baron's misgivings - used Mandymod/Adventure league "The Tempter" idea for Fidatov Manor to have a sidequest after Ilya was saved - dropped Krezk pool completely - no easy way out for party and Ireena Influenced by the community mods here, especially MandyMod's Fleshing Out Curse of Strahd, I came up with an alternative treatment. I’ve added this as a plot device to further introduce the Fidatov’s who play a much larger historical role in my campaign, but im stuck with the investigation involving the missing livestock & food supplies. Death House. Alright, by now your group has probably found Krezk by now. Ireena is a bit of a badass at my table, this mechanic helps achieve that end. Also a perfect map for a battle / a roleplay scene against the inhabitants of Krezk when they will surround the farm and blame Luca for the crime This is my version of the Fidatov Cursed Manor in Krezk. I made minor changes to the Trial itself, but largely MandyMod created a wonderful dungeon that is perfectly mind-twisty for an ArchFey. Obviously, the devils hear no such prayer from isolated Barovia. [[Arc H - The Lost Soul]]. If you don't use that (amazing) side quest in your campaign Well, you should :D Google drive link for full resolution (actually, those are REALLY high quality, be careful and don't hesitate to reduce the size, or use imgur images, they are already half size) : This is a bit more of a simple post. The town is written to be very isolationist and it's only draw is the Abbey, which I personally wasn't a fan of how it's handled as written. I'm playing Milivoj as still sleeping so my players get to see and do more things in the city, because I know that as soon as they know the bones location, they'll go Hi all ! I'm reading mandymod's content and will read dragnacarta's afterwards in order to pick what I'll add to the original module (I don't want to overburden myself and only make things more alive ;) and interesting). ). Weekly Discussion #17 - Krezk. I understand the fact that the Reflections exist, but I'm having trouble picturing how physically it works. Howdy. This cave is the entrance to the Trial of the Huntress from MandyMod. However, MandyMod said this in a guide and I kind of agree that having Ireena just disappear us kinda lame. reddit. Weekly Discussion #18 - Berez. Ez can tell the players exactly what they’ve gotten themselves into, and the abbot can inform them of the need to rescue Ireena using his divination abilities. ” Does anyone have experience running this? If so, what advice would you have for someone who’s about to launch into it? Basically, the idea is that Ireena is escorted to Vallaki for her own safety. theyre currently in krezk, and stayed with the burgomaster for dinner. We had a DnD first timer as a guest. I would say that, even at level 3 most of the encounters need to be toned down a bit. I used MandyMod’s Vallaki notes extensively. There is a ton of base content, the book can take years to get through with no I'm doing a lot of things from MandyMod's work, and that includes the Ilya Kreskov fight. I do plan to have my players return to Krezk later to then go to places like the abbey or the winery, but I want to at least set those ideas up early on but without making them want to jump on those ideas as A Krezk start is a bad play, especially for someone running Curse of Strahd for the first time. 91). I've been using some of your ideas in my campaign, which I started in June. Markovia; Krezk and the Abbey of St Markovia Love your work! Thx so much. [[Arc I - The Walls of Krezk]]. My players, after getting brutally rocked in the mirror battle, decided to long rest in the library with the cleric casting Tiny Hut. They just finished Fidatov manor from MandyMod, and brought food to Krezk and hit level 6. " My PCs will go ballistic thinking Izek is in Krezk. Chapter 15: Castle Ravenloft. Viktra Mordenheim from the Lamordia domain in Van Richten’s Guide to Ravenloft . Somehow we started to play. I should point out that my Krezk will be very influenced by MandyMod’s awesome Fleshing Out series: I’ll be adding a lot (though not everything) suggested by them. Website: https://pyramking. Third Eye Potions (apothecary) - an expanded version of MandyMod, including a quest to Krezk and a twin sister. Vous la trouverez en cherchant l’utilisateur u/MandyMod sur le subreddit r/CurseofStrahd. After going to Krezk and investigating the Abbey, the party met the Abbot with Ireena in tow and he presented them with two options to save Barovia: Ireena gives herself willingly to Strahd, ideally after recovering Tatyana's memories through a trip to the Amber Temple. I had a set day and time as I wanted to give my players a) the chance to stop it, b) to face the consequences or c) experience the aftermath of this "living, breathing world". " Assuming the party does not successfully reconsecrate the church, they'll need to get into Krezk. However, because the characters are all now 9th level instead of the usual 5-6, I upped Ilya to match them. When the players steps through the mirror, the reflection steps out? Krezk Major Guides. I used the wine fetch quest as a hook to the Wizard of Wines before they could gain legal entry to Krezk. We… You truly never cease to amaze. level up to L9 is loose ends and extra content - party delivers Ireena to Krezk, fights off anastrasya, kills the abbot, survives an attempt on their lives by Volenta, snoops around at the abbey, meets the mad mage, travels to fidatov manor (mandymod), finds out that the wine was poisoned and an epidemic has started, helps to heal the Nov 9, 2020 · Fidatov Manor (u/MandyMod) Village of Krezk afar. It's not in the original module, but was added content based on Adventurer's League. com/r/CurseofStrahd/comments/8w8488/fleshing_out_curse_of_strahd_kresk/ There is a list of Reddit links to useful Curse of Strahd resources (and my favorite authors) on Reddit: I've gathered and merged multiple materials from u/MandyMod, corrected some typos (ha ha), and created Word docs sorted by CoS chapters. I'm going to really run with both u/mandymod's suggestion that the Krezkovs be civilised werewolves and the book's suggestion that Krezk be a commune of sorts. I've thus far made very few changes here, other than incorporating some of u/dragnacarta and u/mandymod's changes to my table notes. . To be more precise, I cut out Fidatov Manor, which I think, albeit cool, might be a bit too much, while I kept Ilya’s quest. 75K subscribers in the CurseofStrahd community. The fanes seems like a must, but I'm very intrigued and interested in the concept of putting the role of Ireena on a PC We also play with lingering injuries at my table. Barovia Village and Tser Pool. It was surrounded by the Svalich Woods and connected to the Old Svalich Road via a muddy trail. The Krezkovs know that something isn't right with the Abbot. Plus, if you want to ensure they are not THAT eager to ask him willy-nilly for the bard: do MandyMod's Krezk storyline about the corrupted Burgomaster's son. Dec 29, 2019. First of all, thank you thank you thank you, I have used all of your posts for my campaign and are loving it and my players as well. That is mostly the type of content in there. I didn't change Krezk itself much, pretty much RAW. But I decided it makes alot of sense that the abbot would have the holy symbol of ravenkind. " What about a thank-you to the party? Nope. gg/curseofstrahd. I'm running the MandyMod changes, so Ilya is alive and eating constantly. I leaned heavily on MandyMod and Lunch Break Heroes for this. Or he could be searching the north shore of lake Zarovich for a legendary mage, or searching the ruins of Berez for some lost artifact, or the ancient Yester Hill for some forgotten ritual. It was lovely to see her eyes go wide when she cried out: “What?! Ilya was the monster?!” Thanks for the commitment and all the work you put into this. Also, Madam Eva's reading pointed them to the Abbey to meet an ally. Old Bonegrinder. This campaign started in Krezk for no reason other than I did a one shot for one character who was joining after Death House to introduce her character, and I set it in Krezk without thinking. Definitely getting the DragnaCarta/MandyMod vibes from this comment; I do much the same. I am confused on her Mirror Battle in Krezk. Please note that I am not an author of this work - brilliant u/MandyMod did all the job - I just took all the info created these DOC files :) NOTE: I kept all the links to u/MandyMod, u/DragnaCarta, u/PyramKing, and listed their Patreon, Ko-Fi, DMs guild links as well. It's just a random speed bump in my opinion and i don't see why the players need to go there unless an artifact is hidden there. By the next session the PCs forgot all about it and thought they had to go to Krezk to get the bones for the St Andrals questline :/ Vallaki - Dragnacarta + Mandymod Orphanage & Shops The Interactive Tome of Strahd in place of RAW The Marvelous Mechanical Mansion of Fritz von Weerg A Drowned Temple by u/mjmb88 in Lake Zarovich Richten's Tower - Lunchbreak Heroes and Dragnacarta Krezk - Dragnacarta with a dash of Mandymod Fidatov Manor - Mandymod SETUP: My PCs are just finishing up the dinner at Ravenloft subplot and completed the Real Housewives of Barovia quest. Please take a look at it here: https://www. I just played this part of yester hill with my players and they won the battle and prevented the rituals completion, I was wondering about the dungeon using dragnacarta version but seemed too dangerous for my pcs, do you have a rough idea of the changes you will I ran the Krezk adventure for my group. I made some rather significant changes to him, based off of some of the guides around here (mandymod, dragnacarta, etc. Because of this fact; I mod the Shit out of Krezk, using supplements from creators such as MandyMod and DragnaCarta. When the party met with him, they were travelling Ireena, hoping to find safe haven for her, little did they know The Abbot was working on his latest "project" to cleanse the evil from Barovia, a horrific recreation of I am currently following MandyMod 's amazing guide for CoS. Reply reply There are other ways certainly, to begin the Curse of Strahd in Krezk. Weekly Discussion #19 - The Werewolf Den. If you haven't seen it already, Mandymod has some great expansions for Krezk in their guide. Shoutout to u/MandyMod for the “Fleshing out Curse of Strahd” as it’s been instrumental in making Barovia more rich for my players, but most of all shoutout my players and their great characters (Valkas, Xenna [now Zendrah], Ott, Lines, Oswald, Snatt, and Cadmus). Aug 13, 2022 · A Full Guide and Expansion to Curse of Strahd! Fleshing Out Curse of Strahd is a series of expansions and elaborations to the core Curse of Strahd campaign. Sign in to add files to We would like to show you a description here but the site won’t allow us. Personally, I mod the crap out of the village; nearly re-writing the entire entry, although I do this because I run a heavily modded CoS campaign. Markovia, and heavily utilized content from DragnaCarta and MandyMod for the village itself. If you're following one of the mods like MandyMod's guide to the Abbey, they probably know that the Abbot exacts a terrible cost for his services, and they very reasonably don't want to consign Ilya to a second life as a mongrelfolk in the Abbot's asylum. This delay is to keep things juicy through the mid-campaign grind, because I don;t want all the action of Vallaki to condition them to expect big flashes through the rest of the campaign. Aug 18, 2023 · We then do a mixed version of the MandyMod Krezk story, and the DragnaCarta Krezk updates. I rewrote nearly all of the Abbey of St. When they confront the Abbot, he can then explain that he can resurrect people who had been dead for up to 10 days just fine, but that boy had been dead for 2 months, so he "might have See u/MandyMod’s post HERE regarding Krezk. This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. Major Guides. F leshing ut urse of trahd Crédits u/MandyMod So far I've mostly worked with the MandyMod Guide but as it stands, I am really not keen on running Krezk as it "should be" run. Something New happened, Ilya Krezkov was alive, they spent the night, he died, they went to the abbey to resurrect Ilya, saw only the main floor of the abbey on a tour with the Abbot, and are now leaving the abbey Haha, got it. I am taking a lot of advice from u/MandyMod's Fleshing out Curse of Strahd, and one of my PCs is Tatyana's reincarnate instead of Ireena, who isn't in this campaign. Secondly, I was planning on using Ilya as the monstrous hunger beast from MandyMod. I've got the tome as the first thing they find, in Krezk. Weekly Discussion #24 - Dark Powers (I also tied Ilya's death to the refugees situation in my game rather than an accident. Incorporating u/MandyMod story and really enjoying it so far. I need help homebrewing Krezk so it's more interesting for me/ my players. Krezk is a straightforward place for exploring the gothic horror theme. The players encounter the dark dreams of Vallaki's Captain of the Guard. I also wanted the world to be more realistic with a more rounded/ believable economy, and have it big enough to sustain a prolonged campaign. This is an on-going megathread where we collect useful information on Krezk. Most of you know about Mandymod's FANTASTIC write ups on this sub . Mar 3, 2021 · I sit down with the one and only MandyMod, curator of the most well regarded content for Curse of Strahd! MandyMod Fleshing Out Curse of Strahd: https://www. The winery was located in the western edge of the valley, south of the village of Krezk and north of Yester Hill. All the guests fall over dead and the house itself rapidly ages and deteriorates before the players' eyes. I've been considering incorporating the Fanes into my upcoming CoS campaign, with the following modifications: Cleansing a Fane's desecration severs Strahd's connection to it, thereby removing the associated boon. Barovia 535 Vallaki 1547 Krezk 2060 Ziedenburg 4615 Tuefeldorf 3539 and Immol 1623 I'm running my campaign closer to 10K, as I have included some of the older areas, as well as new ones. In an effort to give a bit more body to this little town, I inadvertently added 3-4 extra sessions worth of content which adapted story from the CoS Adventurer's League Modules, "The Broken One" and "The Tempter. Rather than reconning my mistake, I had Death House reappear in Krezk not Barovian and the rest of the part meet up with the new character there. Chapter 14: The Ruins of Berez. The full series is a DM tool that adds depth to various NPCs, streamlines confusing plot lines, fills in plot holes, and alleviates some of the stress associated with TPK inducing encounters throughout the campaign. Posted by u/MandyMod - 593 votes and 21 comments Second map for Krezk : Luca's farm, where PC's can find out the slaughter. I runned MandyMod's Krezk with some nerfs. com/Memberships: https://pyramking. They are now recuperating in the towns inn (The Smouldering Ember, added from canon for Krezk from Gazeteer Vol I, 3rd Edition). The players journey to the ruins of Berez to earn passage to the village of Krezk. This time, I've re-created the maps provided by u/MandyMod in the amazing Fidatov Manor adventure! The maps here are: 1st Floor - Day - 40x40 2nd Floor - Day - 40x40 Cellar - Day - 40x40 1st Floor - Night - 40x40 May 6, 2024 · Summary of Krezk. Except for Bildrath's Mercantile, we don't really have any decent shops in Barovia. Appendix B: Random Encounters & Regions of Barovia. TL;DR: The Abbot is supposed to make no sense and do evil stuff, Strahd’s been driving him nuts for over a century. Chapter 11: The Werewolf Den. DragnaCarta's Curse of Strahd: Reloaded; DragnaCarta's Guide to Wizard of Wines; MandyMod's Guide to The Winery I Krezk is the last place the party hasn't gone, so I'm going to have the PC attuned to the sun sword dream that the sword needs to be 'purified' in a pool in Krezk. Krezk is run by socialist werewolves seeking an alternative to the oppressive feudal system Dec 22, 2021 · -Krezk Gate-Shrine of the White Sun*-Abbey of Saint Markovia*-Werewolf Den-Van Richten's Tower* Mount Ghakis:*-Abandoned Camp (from DragnaCarta's Curse of Strahd Reloaded)-Frozen Lake (from DragnaCarta's Curse of Strahd Reloaded)-Tsolenka Pass Gate*-Tsolenka Pass Bridge*-The Amber Temple* Random Encounters:-Old Svalich Road Campsite Most of the setting and lore doesn't change too much. The mod certainly enhances the location but the players have to earn this cluster of quests. Howdy people! This should be the first of two parts covering the Wizards of Wine Winery in my Fleshing Out series. DragnaCarta, MandyMod, LunchBoxHeroes, and others that I’m sadly not remembering have all created excellent additions to the area. Lady Krezkov is now being held for trial for her part in it all and her husband is catatonic with shock and grief. gg/RRYtJejjtfPatreon Jan 26, 2021 · Krezk has some fun and some not so fun things going on in town. com /a/ KE3r6Df ) and the description given in the guide (quoted here below ) : The next sequence of events will finish up my Kresk Saga. Even Vallaki, the biggest town in the realm, only notably has a toy shop, a coffin shop, and that overpriced and understocked Stockyard. as hook I will use mysterious visitors, so that the characters can get to know the Vistiani and have the tarot reading from Madam Eva right from the 75K subscribers in the CurseofStrahd community. that are all connected in the 40k universe. He was killed by Izek trying to force entry into Krezk. Weekly Discussion #22 - Amber Temple. Hi, I'm considering adding the Fidatov Manor expansion from this post (by user MandyMod). So instead Anastrasya, some witches (on brooms) and some oil flask stuffed scarecrows assaulted the Winery in revenge for disrupting the Winterspinter ritual. Please support these authors as they do a great job for all of us. The players help the children of two feuding noble houses stage a daring ghostly rescue. Appendix C: Landmarks on the Svalich Road In regards to Krezk; I too have pulled elements from MandyMod to “Flesh Out” the location and I have taken inspiration from several of your ideas and adapted the events in my version to take advantage of those considerations. As it stands in our game, Vallaki has pretty much completely burned to the ground, they have yet to find anything besides their fated ally and really just want to get Ireena to safety after Vallkis church now is no more. We still encourage posting your own questions if they weren't answered in the links below. Van Richten’s Tower is a relatively small, safe location nestled on the shores of Lake Baratok, between the towns of Vallaki and Krezk. 5 MB. Weekly Discussion #20 - Fortunes of Ravenloft & Other Items. Vallaki Pt 3. Any pointers? I have a creation bard, wildfire druid, homebrew phoenix paladin, battlemaster fighter, and a beserker stat block working as Luca. Hello, mandymod! I love your guides and have been relying on them quite heavily to run my campaign. Yuup, Krezk is generally a “nice place to visit” location and often times can be completely avoided with only minor repercussions (if any at all). It is an old mage’s tower constructed hundreds of years ago by the archwizard Khazan, who was employed by Strahd to help build Castle Ravenloft. It is the one town which is the most friendly to the PCs. Not only that but she just remembers that she's Tatyana and loses any sense of her own identity. Encounters with The Devil. We also have a discord server: https://discord. I usually print out battle maps on large sheets of A3 paper, but these maps have all of the floors of the manor/maze in one file. What about her brother who she loves very much and he loves her? Nope, not even a "goodbye. Krezk gets almost no love in the base book, it's pretty unfortunate. Wow, I never noticed that hex and to be honest I kinda hated the idea that party can travel from A to B so quickly, because I love throwing random encounters at them (not just fights, but actual encounters) as a way of learning about the land, so in my version travelling from Barovia to Vallaki was 2 full days (with long rest somewhere around the intersection to castle) The celestial warlock nearly one-shotted the shadow demon. The party had just returned to the winery after making much needed wine delivery to Krezk, and for the first time failed the DC (even with advantage!) to decipher the tome. Father Donovan mentioned Krezk and The Abbey early on as a potentially safe place for Ireena. 10 Krezk My party consists of a Level 6 Paladin, Cleric, Barbarian, Ranger, Fighter and they are accompanied by an ally using the Mage stat block. It takes you away from most plot hooks, entirely changes the order of the adventure, and means you don't meet Ismark and Ireena until very late game, if at all -it's doesn't work great. Still have so much more to do there, lol. IMO it bloats the campaign. They have just delivered a wagon of wine so have been invited to stay at the Burgomaster's mansion. My players are entering the plane via the West gate, and will be undoubtedly headed toward Krezk. I’m going to have them meet Rahadin soon. A very wordy and heavy role-play end to the session in helping burgomaster and Anna bury their "son" in their gardens noted 4th(!) grave, and get info about the Abbot. More info (Alt + →) No files in this folder. 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